The Paper Game Mac OS
The Paper Game Mac OS
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Scrapbook Paige for iPad, iPhone, Android, Mac & PC! Find the perfect pieces and build a scrapbook in this great Hidden Object game where creativity is the key to success!! Mac OS X Lion (version 10.7) is the eighth major release of macOS, Apple's desktop and server operating system for Macintosh computers. A preview of Mac OS X 10.7 Lion was publicly shown at the 'Back to the Mac' Apple Special Event on October 20, 2010. 38 Games Like Paper Mario The Thousand Year Door for Mac. A thousand years ago there was a city. One day the city was buried. Another city was built on top, and all that remains of the previous city is a door. This is where the title 'the thousand-year door' comes from. It's not known what could be behind this door, but everyone has different.
Developer: 3909 LLC
Release date: 2014
Version: 1.0.41 + Full Game
Interface language: English
Tablet: Not required
Platform: Intel only
To bookmarksPapers, Please is a puzzle simulation video game created by indie game developer Lucas Pope, developed and published through his production company, 3909 LLC. The game was released on August 8, 2013 for Microsoft Windows and OS X, for Linux on February 12, 2014 and for iOS on December 12, 2014. A port for the PlayStation Vita was announced in August 2014, and was then released on December 12, 2017.
In Papers, Please, the player takes on the role of a border-crossing immigration officer in the fictional dystopian Eastern Bloc-like country of Arstotzka, which has been and continues to be at political hostilities with its neighboring countries. The game takes place at a migration checkpoint in Grestin, a border city split between Arstotzka and the neighboring country of Kolechia, and a fictional parallel of the Cold War-era division between East and West Berlin. As the immigration officer, the player must review each immigrant and return citizen's passports and other supporting paperwork against an ever-growing list of rules using a number of tools and guides, allowing in only those with the proper paperwork while rejecting those without all proper forms, and at times detaining those with falsified information. The player is rewarded in their daily salary for how many people they have processed correctly in that day, while also being fined for making mistakes; the salary is used to help provide shelter, food and heat for the player's in-game family. In some cases, the player will be presented with moral decisions, such as approving entry of a pleading spouse of a citizen despite the lack of proper paperwork, knowing this will affect their salary. The game deals with the issues of keeping up with immigration policy in an ever-changing political environment. In addition to a story mode which follows several scripted events that occur within Arstotzka, the game includes an endless mode that challenges the player to process as many immigrants as possible.
Screenshots from the game Papers, Please
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Super Paper Mario | |
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Developer(s) | Intelligent Systems |
Publisher(s) | Nintendo |
Series | Paper Mario |
Platform(s) | Wii |
Release date(s) | NA April 9, 2007 JP April 19, 2007 EU September 14, 2007 AUS September 20, 2007 KO February 26, 2009 SA 2010 |
Genre(s) | Platform, Role-playing |
Mode(s) | Single-player |
Input methods | Wii Remote |
Compatibility | 5 Perfect |
GameIDs | R8PE01, R8PP01, R8PK01, R8PJ01 |
See also... | Dolphin Forum thread |
Super Paper Mario is a RPG-styled platformer developed by Intelligent Systems and published by Nintendo for the Wii. The gameplay is similar to the classic Super Mario games, but with the aesthetic qualities of the Paper Mario series, RPG-like elements like character dialogue and puzzles, and a blend of 2D and 3D platforming. The player starts out with only Mario, but unlocks Princess Peach, Luigi, and even Bowser through the game, and can change between them at any time.
The game was originally planned for the Nintendo GameCube in 2006, but Nintendo changed it to a Wii release due to declining GameCube sales.
- 1Emulation Information
- 2Problems
- 3Enhancements
Emulation Information
Bounding Box Slowdown on NVIDIA Cards
NVIDIA cards are abnormally slow during Bounding Box effects even at very low internal resolutions when using D3D11. They get dramatically slower as the internal resolution increase, even though comparable AMD graphics cards suffer no slowdown at all. This is due to Dolphin hitting a slow path on those graphics cards. It is recommended that supported NVIDIA users use other video backends when playing games that require Bounding Box emulation to avoid that.
When Using Older Graphics Cards
This game uses a feature known as 'Bounding Box', which Dolphin typically uses Shader Storage Buffer Objects (SSBO) to emulate. This requires a NVIDIA GeForce 400 series or newer, a AMD/ATI Radeon HD 5000 series or newer, or a Intel Broadwell Integrated GPU (Intel HD 5300+) or newer and an operating system that supports OpenGL 4.3, D3D11, GLES 3.1, or Vulkan. On macOS, MoltenVK can be used to attain Vulkan support on the latest builds. If Bounding Box is not emulated correctly, the game will show severe graphical glitches and won't be playable to finish.
Because Dolphin has gone through many variants of Bounding Box support throughout its history, it may be possible for older graphics cards to use less accurate versions of Bounding Box present in older builds. On Android, 5.0-9322 or newer is required for Bounding Box to function at all when using OpenGL ES due to an unrelated bug. Please note that other driver issues can often cause issues with Bounding Box emulation, which can produce similar bugs to having no Bounding Box support whatsoever. In this case, updating drivers or using a different video backend may be your only recourse.
Freeze When Starting a New Game
Disc images that have been converted to the NKit format will freeze when attempting to start a new game. This is a problem with NKit, not Dolphin. Converting the disc image back to a non-NKit disc image will fix the problem. See issue 11900.
Problems
Dolphin Freezes during Void takeover in Chapter 6-2
Dolphin may freeze completely when the Void takes over during Chapter 6-2, after the laughing Sammer Guy runs away. This issue has been present since at least 4.0.A workaround is to disable the Panic Handlers in Dolphin's main Configuration menu, under the Interface tab, while playing Chapter 6-2. This has been fixed in 5.0-11866.
Enhancements
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HD Texture Pack
There is a work-in-progress HD texture pack for Super Paper Mario on the Dolphin forums; see this thread. This post has links to a currently-up place to get them.
Configuration
This title does not need non-default settings to run properly.
Mac Os Games
Version Compatibility
The graph below charts the compatibility with Super Paper Mario since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
The Paper Game Mac Os Download
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS Version | CPU | GPU | Result | Tester |
2.0 | Windows 7 | Intel Core 2 Duo @ 2GHz | Intel GMA 965M | Playable, decent speed (90-100% most of the time) | |
r6541 | Windows 7 | AMD Athlon II x2 250 @ 3.1GHz | NVIDIA GeForce 9600 GT | Perfect (Full Speed) | |
r6554 | Windows 7 | Intel Core i7-930 @ 3.8GHz | NVIDIA GeForce GTX 580 | Playable, full speed! | |
r6569 | Windows 7 | AMD Phenom II X2 550 @ 3.1GHz | ATI Radeon HD 4850 | Playable: 45-60FPS with DirectX 11 back-end, 2X AA and Recommended Configuration | |
r7540 | Windows 7 | Intel Core 2 Duo E4500 @ 2.2GHz | Intel GMA 945G | Playable, 45-60FPS, some slowdowns in 3D dimension (25-45FPS) | mbc07 |
r7564 | Windows Vista | Intel Core 2 Duo E8400 @ 3.6GHz | ATI Radeon HD 5770 | Playable, 90-100%, Large areas: 55-70%. Using DirectX 11 back end, Recommended Configuration | Arthur117 |
r7599 | Windows 7 | AMD Phenom II P650 @ 2.6GHz | ATI Mobility Radeon HD 4250 | Playable, Directx11 back-end, great speed 90-100% nearly all the time, there are quite a couple graphical glitches do not affect gameplay for most part | Jmankid |
3.0-198 | Windows 7 | AMD Phenom II X6 1090T @ 3.2GHz | ATI Radeon HD 5700 | Perfect Full speed | Hjenovah |
3.0-228 | Windows 7 | Intel Core i3-2100 @ 3.1GHz | ATI Radeon HD 5770 | Perfect Full speed | Gobrin |
3.0-681 | Windows 7 | AMD Phenom II x4 955 @ 3.2GHz | AMD Radeon HD 6870 | Perfect, full speed, use HLE audio to avoid slowdowns | |
3.0-766 | Windows 7 | Intel Core i5-2450M | AMD Radeon HD 7610M | Perfect Full speed | Chinmorph |
4.0 | Windows 7 | Intel Core i7-3630QM @ 2.4GHz | AMD Radeon HD 7610M | Perfect. 60FPS All the time even at 1080p 4.0 is the fastest build if you faced a slowdown use 3.5 also remember to set power plan to 'High Performance' if needed. Setting: Direct3D11, Resolution: Auto (Window Size), OpenMP Enabled and DSP HLE with XAudio2 Backend. The game will freeze sometimes when using one of the latest builds, i can't remember which one tho. to avoid this use 4.0 at least. | Hardlord999 |
4.0.2 | Windows 8.1 | Intel Core i5-4200U @ 1.6GHz | Intel HD Graphics 4400 | Playable, tested with DX11 backend. 100% speed with slowdowns to 75% in large areas or with many enemies onscreen. | Bluefintuna |
4.0-1142 | Windows 7 | AMD Phenom II X4 965 @ 3.6GHz | NVIDIA GeForce GTX 660 Ti | Playable,mostly 60FPS, however the crash from Chapter 6-1 is back as of rev1142 or earlier. It can still be fixed by setting Bounding Box Calculation to off. | Gamecue |
4.0-5124 | Mac OS X 10.11 | Intel Core i5 @ 1.6GHz | Intel HD Graphics 6000 | Excellent, 60FPS 99.9% of the time. Brief choppiness here and there. Tested on Macbook Air 13' 2015. | byteandahalf |
4.0-5565 | Mac OS X 10.10.2 | Intel Core i7-4770HQ @ 2.2GHz | Intel Iris Pro | Playable, 60FPS, occasional drops, graphical glitches during transitions (even with EFB copies set to RAM), Tippi (and other Pixls, miniature Marios, etc) often invisible | Erdnaqwe |
4.0-8070 | Windows 8.1 | Intel Core i5-3210M @ 2.5GHz | NVIDIA GeForce 610M | Direct3D unstable and graphical glitches occur. OpenGL no issues. | wildgoosespeeder |
4.0-9281 | Windows 10 | Intel Core i7-4770k @ 4.2GHz | NVIDIA GeForce GTX 960 | 60FPS steady but doesn't make it through the intro (Tried OGL/DX11/DX12 with same result) | yuGmooDehT |
5.0-266 | Windows 10 | Intel Core i7-5820K | NVIDIA GeForce GTX 960 | DX12 runs at 60 FPS in 4k but suffers some minor drops when flipping.Suffers major drops in the elevators at the beginning, | Brimaster2000 |
5.0-266 | Windows 8.1 | Intel Core i3-4030U | Intel HD Graphics 4400 | Runs perfectly but animations won't bound with BG images if aspect ratio is 'stretch to window'. Sometimes, Pixls don't appear after going through doors, which when tried to switch to 3D, results in computer freeze. | SahilGagrai |
5.0-3012 | Windows 7 | Intel Celeron G1610 @2.6 GHz | Intel HD Graphics | Runs excellent, NEEDS bounding emulation and EFB to RAM. Runs 60 FPS using D3D11 (Reaching up to 80 disabling frame limits), but OGL runs way slower, 45-55 FPS. Native Resolution. | EblfIYH |
5.0-8935 | Windows 10 | AMD Ryzen 5 2400G @ 3.9GHz | AMD Radeon RX Vega 11 IGP | Configuration: 720p, 2xSSAA, 2xAF and other optimal settings, game region JPN. Vulkan and D3D11 both give a constant 60FPS, except that Mario's switching between 2D and 3D could cause a slowdown to 40~. Perfectly playable in all. OpenGL is not tested. | amiboss |
5.0-11827 | Windows 10 | Intel Core i7 6700K @ 4.0GHz | NVIDIA GeForce GTX 1080 | Configuration: 1440p with Widescreen enabled, high res texture pack, and other enhancement settings. Game version USA Rev 0 (v 1.00). Vulkan works very well, consistent 60 FPS. Encountered an issue in Chapter 6-2 after the Mimi fight, when the Void takes over and the screen flashes white after the laughing Sammer guy runs away, Dolphin freezes. I was able to get around this by disabling Panic Handlers in the main Dolphin config. | hman360 |
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